Are any of you aware of any 'tweaks' we can do in the cImageContainer class to make the screen re-draw faster? My guy Sam is building a dynamic representation of a robot, which now has up to 600 discreet cImageContainers on the screen at once, and the redraw times for the whole screen are pretty poor now. In particular when he switches tabs from one screen to another.


I'm thinking there's maybe a way to force it to do all the updates in memory, and only actually write to the screen once.


Any pointers gratefully accepted.