If the program you write starts a task of which you know it will take some time it is important to indicate this to the user. You can do this by making use of the cursor_control object. The cursor_control object is an instance of the CursorShape class and created if you add:
to your code.
Once the object is instantiated you can send the message cursor_wait to the object and you will see the mouse cursor changed from the I-beam or the arrow to a hourglass
Updated 22-Apr-2011 at 01:55 AM by Vincent Oorsprong